The scandal of the so-called “AI actor” Tilly Norwood isn’t that she’s some shiny new invention; it’s that her creators have the nerve to call her an actor rather than a character. Why does that distinction matter? The simple answer is that actors are people and characters are fictions. But in a culture where stars and celebrities are packaged, filtered and algorithmically boosted into our feeds, the border between person and persona is as synthetic as any deepfake. We have spent a century training ourselves to confuse the two.
When SAG-AFTRA called Tilly “a computer-generated character built from unconsented human work” (The Guardian, 2025a) and its developer insisted that “no BFI funding was used” (Deadline, 2025), the debate wasn’t about pixels or code. It was about power. Norwood isn’t a novelty; she’s the big studio widget machine laid bare — the perfect mirror to an industry already obsessed with scanning, capturing and commodifying human likeness.
Two years ago, I wrote 2035: Human Actors Are Obsolete. Long Live the Digital Thespian. I imagined fibre-optic flesh migrating freely across film, television, games and whatever the metaverse was meant to be. Back then, “2035” was a dot on a timeline. Now it’s a timestamp. In the same week that Tilly’s debut hit the wires, unions condemned unlicensed AI actors, crews reported ambush body-scans, and seasoned performers demanded nudity-rider-style consent clauses which specifies limited use, scene-specific, auto-deleted (The Guardian, 2025b; 2025c).
Make no mistake. This isn’t a duel between human and machine. It’s a fight for the platform of the actor. The single-medium star is dying. Your lead performer now lives simultaneously on set, in a capture stage, in an engine, and in a server farm.
Think of the bodies we already know by wireframe: Keanu Reeves, motion-captured into Johnny Silverhand in Cyberpunk 2077; Mads Mikkelsen, digitally immortalised in Death Stranding. They don’t simply act; they migrate. They don’t just appear; they persist. Their likeness is an IP, their body a production pipeline. And yet we’re still working with twentieth-century contracts and twentieth-century ethics.
The Star System, Meet the Engine
Before capture volumes and cloud renders, there was another machine: the Star System. Hollywood’s golden algorithm. From the 1920s through the early 1960s, studios scouted promising faces, rebranded them, controlled their off-screen images and locked them into long-term exclusives (McDonald, 2000; deCordova, 1990). The aim was simple: build brand loyalty, reduce financial risk, and sell the familiar face.
It worked; until the machine jammed. The De Havilland ruling of 1944 limited studio contracts to seven years; the Paramount decree of 1948 broke vertical monopolies; television and new labour laws finished the job (Stahl, 2016; Broderick, 2021). By the 1960s, the Star System was rusting, replaced by the myth of the bankable actor, the market fantasy that one name could secure global box office.
The Tilly Norwood furore is useful precisely because it shatters that illusion. Maybe it’s time to dismantle the cult of bankability — that necrotic hangover from a 120-year-old studio model. Not because actors are irrelevant, but because the actor-as-singular-commodity is obsolete. The narrative is no longer “star draws audience to one film”: it’s “actor-scan powers game engines, XR events, transmedia arcs and sometimes films”.
Why the Actor as Platform Matters
When a performer’s body is scanned once and deployed across a film, a series, a game, a theme-park avatar and a VR experience, the entire value chain shifts. The actor is no longer paid for a performance but for persistence. This means for reuse, migration and simulation. Yet industry contracts still treat digital doubles as disposable props.
Cost & risk. The economics practically demand reuse. In 2024, UK film and high-end TV production spend reached £5.6 billion, 85 per cent of it driven by inward investment (BFI, 2024). Average feature budgets topped £8 million for domestic productions and far more for inward investment tentpoles. Across the Atlantic, major US studio features averaged US $120 million in production with US $100–200 million in marketing (Statista, 2024; The Numbers, 2024). When advertising can cost as much as shooting, amortising a digital performance across platforms becomes financial common sense.
Audience fragmentation. Theatrical box office has not recovered to pre-pandemic levels; streaming, gaming and live ops divide attention (Forbes 2024). The “event film” model is weakening.
Platform fluidity. The actor must now navigate film, episodic, VR and interactive ecosystems simultaneously.
Technological leverage. Once captured, that data can be re-lit, re-aged and re-voiced indefinitely (Laine et al., 2016; Işık et al., 2023). The logic “one star = one film” looks quaint. The star is now an ecosystem, a persistent dataset drifting through media space.
Multi-Platform Actor Bodies: A Selective Timeline
A brief archaeology of the scanned thespian:
- 2003 — The Matrix Reloaded. “Universal Capture” system creates full 3D facial data for action sequences (Borshukov et al., 2003).
- 2007 — Heavenly Sword. Andy Serkis pioneers’ film-grade performance capture in console gaming (Wired, 2007).
- 2011 — L.A. Noire. MotionScan rigs map 32 camera angles of television actors for micro-expression gameplay (GQ, 2017).
- 2013 — Beyond: Two Souls. Elliot Page and Willem Dafoe perform entire roles through full-body and facial capture (Sony, 2013).
- 2014 — Call of Duty: Advanced Warfare. Kevin Spacey’s likeness drives the antagonist across cut-scenes and marketing (Forbes, 2014).
- 2018–2019 — Death Stranding. Norman Reedus, Mads Mikkelsen, Léa Seydoux: cinematic stars rendered as playable photoreal figures (GQ, 2019).
- 2020 — Cyberpunk 2077. Keanu Reeves’ Johnny Silverhand becomes the marketing cornerstone (CD Projekt RED, 2020).
- 2023 — Cyberpunk 2077: Phantom Liberty. Idris Elba joins as a fully scanned character, linking film and game franchises (Xbox Wire, 2023).
Each example is proof that the “scan once, reuse many” workflow is not speculative; it’s standard practice. The performer is a data asset, a persistent presence circulating through transmedia systems.
The Scandal of Tilly Norwood
At the Zurich Summit, Xicoia’s Tilly Norwood was unveiled as an “AI actress”, complete with agents and a marketing reel. Her creators called her “the next Scarlett Johansson” (Variety, 2025a). Within hours, SAG-AFTRA denounced the project; UK Equity warned of “synthetic replacement of labour”; and one performer claimed her own likeness had been scraped to train it (The Guardian, 2025a; Equity, 2025).
Tilly Norwood is not the future of acting; she’s the latest iteration of an old industrial fantasy of the synthetic star. We saw her twenty-four years ago in Final Fantasy: The Spirits Within (2001) under the name Aki Ross. What’s new isn’t the tech; it’s the opacity of data origin and the ownership of the training set. In that sense, she is the perfect offspring of the Star System: glamour without labour, visibility without agency.
Transmedia Implications and What’s at Stake
Authorship & identity. When a scan appears in a film, a game, and a VR installation, who authored the performance? Star studies have long argued that the star image is a produced text (Dyer, 1998 [2019]); the platform era simply automates that process.
Consent & data rights. The industry now faces a reckoning over ownership of digital doubles. Equity’s proposed “Scanning & Likeness Addendum” follows Olivia Williams’ call for scene-specific, single-use scan clauses (The Guardian, 2025c).
Value creation vs extraction. A scanned body that powers multiple media is a renewable resource. If residuals and rights don’t reflect that, exploitation becomes systemic.
Cost rationalisation. With US tentpoles burning through $300–400 million all-in and UK inward-investment features averaging £30–60 million, the pressure to recycle assets from sets to scans will only intensify (BFI, 2025; Statista, 2024).
Has the Star System Had Its Day?
The Star System was a 20th-century solution to a 20th-century problem: how to tame risk through personality capital. As Dyer (1998 [2019]) argued, the star image fuses labour, text and consumption into a myth of individuality. That myth helped studios control both workers and audiences.
Today, that logic collapses. The “bankable star” doesn’t guarantee returns when franchises outlive their leads and algorithms dictate discovery. Stars no longer drive films. Arguably, platforms drive stars. What we are seeing is a post-star-system world where performance is modular, data-driven and cross-platform. The actor is not a name above a title but a set of interoperable files.
A Simple Scenario: The Actor’s Journey in 2025
- An actor signs for a feature. They undergo a full-body scan, contract reading: “for this production only.”
- The film launches. The studio quietly reuses the model for a game tie-in and a theme-park avatar.
- No additional fee; no notification. The actor’s digital body now works overtime while the human one sleeps.
- A year later, the scan reappears in a training dataset for background extras.
- The performer has become a platform asset. The irony: the Star System once imprisoned actors with contracts; the Platform System traps them in data.
“2035” has already arrived. The question is no longer Are human actors obsolete? but Who controls the actor’s digital afterlife?
The Star System gave us icons and glamour; the Platform System gives us persistence and precarity. If the industry doesn’t rewrite its ethics, its contracts and its code, we’ll keep spinning the scan rigs until the last human performer is just another dataset.
The digital thespian was supposed to be a collaborator. Instead, we risk building an afterlife factory. Unless we put agency back at the centre, human values like consent, credit, compensation, the next Tilly Norwood won’t need a press release. She’ll just appear in your feed, already cast
References
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